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The Remote is Screaming

The Remote is Screaming was inspired by an idea from the late Lee Garvin. This product is dedicated to his memory.

It is the early 21st Century and ghosts are real, vampires haunt the night, and werewolves prowl the wilderness. And someone has to report on them. That's where you come in.

The Remote is Screaming is complete roleplaying setting for Savage Worlds. Based on a concept by Lee Garvin, it allows you to build your own late-night cable TV reality show and then go hunting monsters. Will you survive long enough to earn big ratings and big money? Or will you become the star of yet another "found footage" movie?

The Remote is Screaming includes the following:

  • A brief look at the world of reality TV
  • Two optional PC races (werewolf and vampire), nine possible PC archetypes, new Skills, new Edges, and new Hindrances
  • A series of tables allowing you to quickly generate scenarios.
  • Advice on running your game as comedy, as pure action, as horror, any any combination thereof.


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The Livestream

A Terrifying Adventure for The Remote is Screaming, for use with Savage Worlds

FreedomEagle-dot-net was a second-tier conspiracy theory website which never really broke into the bigtime. The proprietors of the site, a husband and wife team who called themselves “Doctor Freedom” and “Miss Eagle,” put out regular blog posts and produced a weekly video blog (vlog). Unfortunately, “Doctor Freedom & Miss Eagle’s Hour of Truth” never had more than a few thousand viewers at best. Though they tried very hard to make a name for themselves, they had problems distinguishing their site from the hundreds of other unhinged conspiracy sites across the Internet.

Until one day, Doctor Freedom produced a show which would guarantee his infamy forever...

Rated TV-MA For Mature Audiences Only

The Remote is Screaming was inspired by an idea from the late Lee Garvin. This product is dedicated to his memory.


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The Hauntedest House in America

A Terrifying Adventure for The Remote is Screaming, for use with Savage Worlds Adventure Edition.

The Trireme Mansion in New Orleans is over 200 years old, and in that time it’s seen a lot of history and passed through many hands. Any number of people have died within its walls, and not all of those who died left. In fact, so many ghosts have haunted this place that it is known as “The Hauntedest House in America.”

But things aren’t as smooth as they seem. The family who owns it wants to sell the place, but there’s a hitch.

You see, the Trireme Mansion isn’t haunted any longer.

The Hauntedest House in America contains the following spooky details:

  • 13 unique ghosts said to haunt this Victorian manor
  • The Jerusalem family, caretakers of this house for three generations
  • A detailed map of the Trireme Mansion
  • A full-length adventure for your TV crew to investigate!

The Remote is Screaming was inspired by an idea from the late Lee Garvin. This product is dedicated to his memory.


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Clay Town

A town on the edge of civilization and despaire.

Clay Town is an impoverished city on the far edge of a great empire, founded in hope but fallen on hard times. It’s rife with crime, corruption, and a dark cult that hopes to use its seclusion to further their evil ends.

Can your heroes save Clay Town from itself (or alternately, can they profit off its misery and get away before the whole thing comes down on them)?

Clay Town includes the following:

  • A complete and detailed description of the town and its environs
  • A map of Clay Town
  • Two dozen NPCs—friends, foes, and ordinary people who make Clay Town their home
  • Ten short plot seeds
  • A full-length adventure


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Giupeppi's Barbershop

Giupeppi runs a small, old-fashioned barber shop in a quiet neighborhood. His place seems ordinary, but his clientele is unique: he specializes in cutting the hair of super-powered beings. It doesn’t matter if you’re a werewolf or a Bigfoot. It doesn’t matter if your hair is thin metallic wire or it’s nigh-invulnerable. It doesn’t matter if your body is composed of high-voltage electricity or white-hot plasma, Giupeppi can take care of you and make you look your best

Giupeppi’s Barber Shop includes the following:

  • A complete and detailed description of the history of this little corner shop.
  • Eight NPCs who make make this little corner of the multiverse* unique
  • Ten short plot seeds.
  • A full-length adventure that lets your heroes save the world!
  • Fully compatible with any superheroic gaming system, Whether you play Mutants & Masterminds, Champions, Prowlers & Paragons, Savage Worlds, FATE, or any other game!


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Whispering Pines

Whispering Pines is a tiny village hidden deep in the north woods, surrounded by a deep pine forest. It has always been a dark, isolated, and unwelcoming place. Now it is a nightmare for those who live here, a nightmare which threatens to spill out from this secluded enclave and engulf the entire world, because it has been taken over by the undead.

Whispering Pines includes the following:

  • A complete and detailed description of this tiny, haunted village and its environs
  • A map of Whispering Pines
  • Ten NPCs - friends, foes, and ordinary people who make Whispering Pines their home
  • Five short plot seeds

A full-length adventure


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Sea Wall

More Than Just an Illegal Squatter Settlement

In the late 21st Century, climate change forced many coastal cities to adapt to rising sea levels. The people of Southwood, Texas built a massive seawall between their city and the ocean, hoping to not only protect their community but also provide power using the force of the tides. Then, an immense Category 5 hurricane rendered all their preparations moot. The city was inundated, thousands died, and despite heroic efforts, Southwood was eventually abandoned. Abandoned, except for the Sea Wall, where outcasts, exiles, castaways, makers, and punks have formed their own society with their own rules.

Sea Wall includes the following:

  • A complete and detailed description of the history of the Sea Wall - how it started and how it still thrives
  • Eighteen NPCs who live in this little squatter settlement
  • Ten short plot seeds
  • A full-length adventure that lets your heroes save the world!
  • Fully compatible with any cyberpunk gaming system, whether you play Cyberpunk 2020, Shadowrun, Interface Zero, Kazei 5, or any other game


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Thanatos Brothers Realty

You’ve probably seen the billboards on a lonely stretch of highway when you haven’t spotted another car in what seems like hours. Or maybe you’ve heard the radio ads, late at night on a staticky AM station. “Thanatos Brothers Realty! Find your own place to haunt! Offices in all major markets, contact us today!” You didn’t pay much mind to them; in fact you probably forgot about the ads as soon as they were over. You see, Thanatos Brothers is a very specialized company. They serve a very select clientele. The reason you don’t remember them is because you aren’t meant to. You aren’t part of their market. At least, you aren’t yet. Because the Thanatos Brothers are real estate agents for ghosts.

Thanatos Brothers Realty includes the following:

  • The history of this unique real estate agency, including offices in every major market!
  • Short adventure ideas - how to use Thanatos Brothers in your own campaign!
  • A full-length adventure that you can slot into any horror or horror/comedy campaign!


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The Imperial City

A land once ruled by dragons, now calling adventurers to brave its mysteries and glory.

The Imperial City was once the heart of a mighty empire, but generations ago a pair of powerful dragons laid it to waste then claimed its burned-out ruins as their lair. Now, over a hundred years later, they and their progeny still hold unquestioned rule over these lands. Will your brave heroes dare to enter their territory and explore these ancient ruins?

Will you find treasures untold, or will the savage dragons leave your bones to bleach in the sun?

The Imperial City includes the following:

  • A complete and detailed description of the history and geography of this once-mighty city
  • Maps of the Imperial City and the Emperor’s Palace
  • Six NPCs who make their homes in or around the shadow of this fallen metropolis
  • Six unique, powerful dragons who lurk in the ruins of the Imperial City
  • Ten short plot seeds
  • Two full-length adventures -- one for mighty heroes, the other for adventurers at the beginning of their careers


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Jack Straw

A New and Horrifying Creature for 5th Edition Dungeons & Dragons

The mastermind behind our Cities of Wonder line steps out of that arena for a 'just-in-time-for-Halloween" offering for anyone running 5e. Bill "teh ebil bunneh" Keyes (The Widening Gyre) loves him some horror, and Jack Straw is a highly recognizable concept in horror - the scarecrow come to life, representing something from the realms below returned to Earth to bring terror and death. Based on a Grateful Dead song -

Jack Straw from Wichita Cut his buddy down Dug for him a shallow grave And laid his body down

Jack Straw is a creature of vengeance. This makes it a fantastic choice for either a straight-up horrible monster encounter, or a deep and terrifying mystery whereby someone is due a vicious paypack for some truly evil deed, and the heroes have to figure out how to stop it... or even if they should.

Have a member of your party pulling some dark and twisted stuff in the background the rest of the party doesn't know about? Jack Straw is a beautiful way to bring those birds home to roost.


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Tainted Modrons of the Nether Plane

A Horrifying Race of Creatures for 5th Edition Dungeons & Dragons

Modrons are native to an eternal, unchanging, perfect clockwork dimension, where they unceasingly care for the mechanisms upon which the universe is balanced. But these are not the only modrons. There are also modrons in the nether plane, the place where law is tinged with – but not yet totally corrupted by – evil. The nether plane is a dimension at constant war, where armies march in ceaseless battle for control of lands or resources, and in this dimension no army is more dangerous than the modrons who have recently made this place their home. The modrons of here are known as Tainted Modrons, and they are very different from the others of their kind, in both appearance and attitude.

Modrons of the Nether Plane includes the following:

  • A history of these evil clockwork creatures
  • 15 new monsters for your Dungeons & Dragons 5th Edition game, ranging from mere nuisances to godlike foes
  • Nine short adventure ideas
  • A full adventure for a party of 6th-8th level

Fully compatible with Dungeons & Dragons 5th edition!


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Six-Gun Fury

Welcome to the Furious West!

“_I hope you brought your six-guns, stranger, because the frontier ain’t no place for the faint of heart. Sure, it’s wide open country full of opportunity and the chance to start over. Make a life for yourself. Maybe even strike it rich. But there’s little law to be had out here, and less justice, except the kind you make for yourself. You don’t look like no tenderfoot, so I reckon you can take care of yourself, but don’t get cocky. This town’s got a special place for them that got too cocky, up there on Boot Hill. So just remember, amigo, you ain’t back east anymore. This here’s the Furious West._”

Welcome to Six-Gun Fury

The Western Action-Adventure Movie Roleplaying Game

Six-Gun Fury is a love letter to Sergio Leone, thinly disguised as a rules-light roleplaying game of Action-Adventure Westerns. Like many western action movies, the game is set in a version of the Old West that has almost nothing to do with actual history, a place we like to call the Furious West.

Using an updated version of the ruleset introduced in Magnum Fury, our original action movie roleplaying game and the progenitor of our Furious Games line, Six-Gun Fury is a fast-playing game about action heroes in a mythical old west that never really existed.

If you never found westerns all that interesting or don’t think you know enough about the Old West to run a western game, then this game is especially for you … because we felt the same way.

Or at least we did when we started working on Six-Gun Fury. But then we rediscovered the western, and fell in love with the genre. Westerns have it all: action, adventure, comedy, excitement, heroism, mystery, romance, sacrifice, tragedy, everything. But there’s something special about westerns, something raw, something almost post-apocalyptic about them, without the need for an actual apocalypse. And there’s something almost impossibly poignant about the small, personal stories that are so important to the western’s larger-than-life characters, and often to them alone.

So don’t worry about whether you know enough about the Old West. Trust us, you do. On top of that, we watched way too many westerns and spent way too many hours doing actual research so you don’t have to. We boiled everything that really matters about Westerns (at least as far as this game’s concerned) down into a few pages of ideas and random tables to help you throw a western game together in no time flat.

Come on, partner, the Furious West is waiting for you, here in Six-Gun Fury!


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Manifestation Destiny - A Six-Gun Fury Worldbook

Whiskey, grits, and demon spittle Tossed into my iron griddle With the tannin' of our hides Something wicked this way rides.

On December 15th, 1871, dark and terrifying mists rolled down the Mississippi, cutting off the East from the Western United States. Similar mists divided Canada, no one comes back after riding more than a day south of the Rio Grande, and sailing into the West is impossible. All that remains is the western half of the continent, with monsters, undead, and worse roaming the lands.

The Wild West is now your entire world - what will you do to survive, and to protect those left?

Manifestation Destiny is, among other things, a love letter from Bill Keyes, Len Pimentel, and Evil Beagle Games to Shane Hensley's incredible Deadlands RPG setting. It's also a paean to all things weird and horrific in the Wild West, delivering on the promise of more fantastic experiences offered in the latter half of Six-Gun Fury.

Manifestation Destiny includes:

  • A brief history of what happened "When Things Changed."
  • The state of the world - what's left of it, anyway.
  • Additional character creation options for Six-Gun Fury.
  • A fun-and-easy adventure generator.
  • A full-length adventure - The Bonnie Bell Gang Rides Again.
  • A bestiary, including four powerful and intriguing Villains.

Bill "teh ebil bunneh" Keyes, the mastermind behind the Cities of Wonder line for Evil Beagle, brings his love of people, places, and story to fans of Six-Gun Fury. Ride the range, dare the dangerous Mississippi, or stand firm in the streets of the town you've chosen to defend against all comers - including that horde of hungry dead shambling your way!


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So what’s a Super Powered RPG Battle Game?

Simple: a streamlined collection of rules for running super powered battles and roleplaying superhero stories.

As a battle game, Paragons! can be used to play out comic book slugfests between heroes and villains that you create. The combat system is a dice game all by itself, one that requires strategy, teamwork, and the ability to outthink your opponent. You can play Paragons! as a battle game, even if roleplaying games aren’t your thing.

But since you’re here, you should know that Paragons! is also a toolbox for roleplaying super powered adventures. We call it a toolbox because it only includes the rules of the game. We’ve left out a lot of the fluff normally found in roleplaying games. We’ve given you the tools, and assume you know how to use them.

However you decide to play Paragons!, we hope you enjoy!

This title includes two copies of the complete game, one in full color and one in printer friendly back and white.


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TNT (The Narrative Toolbox)

If you can dream it, you can do it in TNT.

TNT (The Narrative Toolbox) is a rules-light, narrative-heavy roleplaying game.

The game mechanics are focused on one thing: narrative control. The rules don't attempt to simulate how things work in the game world. They assume that everyone understands how the game world works and what kinds of things are possible, depending on the genre. What the rules DO help you decide is who gets to take control of the narrative and describe what happens next in the story of the game.

Based around the concept of universal character archetypes and the roles they play in adventure stories of all genres, TNT is effectively a universal roleplaying game that can be used to play any kind of story about any kind of characters in any kind of world.


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Hughesville High

The Strange Days of the 80s, Made Stranger With Super Powers and Super Weirdness.

Hughesville (not to be confused with that town where Christmas was almost stolen) is a happy little suburb of Chicago sometime during the 1980s. Home to Hughesville High, Hughesville is that town you see in almost every 80s teen movie, especially those by John Hughes. It’s a content little place during a content little time when Reagan was president, America was the most totally excellent nation that ever was, and all was good and right with the world, at least to the extent that anyone in America cared to pay attention. Greed was good, communism was bad, and music videos were starting to become “a thing” thanks to some no-name cable channel.

Hughesville High is a roleplaying game about high school kids in the 80s. High school kids with unusual powers and abilities, sure, but high school kids nonetheless. It’s a lighthearted game intended to evoke the classic teen movies of the 80s, with the modern-day teen-monster shtick and other weirdness thrown into the mix for good measure. Unlike today’s teen-monster genre, however, Hughes isn’t supposed to be taken even slightly seriously. Hughesville High is much more Weird Science and much less Twilight.

The characters in Hughesville High are ordinary teens living through the strange days of the 1980s, trying their best to live normal lives while dealing with the abnormal situations that keep coming their way. They may be aliens, monsters, robots (yes, robots), or whatever else, but more than that, they’re teenagers, looking to survive high school, score a date for the prom, and avoid doing anything that could end up on their Permanent Record.

Powered by the rules-light and narrative heavy TNT game engine, Hughesville High is a fast-playing almost no prep time game. If you have an hour or two to play and nothing ready, if you want a break from dungeon crawling and running through shadows, if you just want to have some fun in a roleplaying game that doesn't involve killing your way across an entire continent, come try Hughesville High!


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Magnum Fury

A tabletop roleplaying game about action movies, especially those of the 80s and early 90s, Magnum Fury is designed to play the kind of fast combat and intense action scenes action movies are known for. Magnum Fury was heavily inspired by—and pokes a lot of fun at—the action movies and action comedies of the 80s and early 90s, but it can be used to play any kind of action adventure from any genre. It uses a simple set of rules that focus on the heroes and allow you and your friends to imitate your favorite action movies or make up your own. You can create your very own badass action hero in less than a minute, and game prep requires nothing more than a few ideas about how you plan to abuse the heroes.

If you’re looking for someone to blame for Magnum Fury, look no farther than 48 Hours and Another 48 Hours, Above the Law, The Adventures of Buckaroo Banzai Across the 8th Dimension, Aliens, The Beastmaster, Beverly Hills Cop and Beverly Hills Cop 2, Big Trouble in Little China, Bloodsport, Commando, Conan the Barbarian and Conan the Destroyer, The Crow, The Delta Force, Demolition Man, Die Hard, Escape from New York, First Blood and Rambo: First Blood Part 2, Flash Gordon, The Golden Child, Hawk the Slayer, Hard to Kill, Highlander, Invasion U.S.A., Kickboxer, The Last Dragon, Lethal Weapon (all of them), Marked for Death, Predator and Predator 2, Raw Deal, Red Sonja, The Road Warrior and Mad Max Beyond Thunderdome, Roadhouse, Robocop and Robocop 2, Running Man, Tango and Cash, Terminator and Terminator 2: Judgement Day, They Live, Timecop, Total Recall, True Lies, and Under Siege.


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A Feast of Tigers (5e)

Politics and intrigue for your D&D 5e campaign!

Dark forces wish to desecrate an important religious ceremony taking place at a royal gathering. Can the heroes discover the assassins before it is too late?

A Feast of Tigers is a short adventure (for characters of 9th-15th level) involving intrigue and politics as much as combat and magic. It is set amongst a backdrop of bloody ambition and assassination during the investiture of a senior priest into the church of the Lawmaker in the troubled region of Westmarch. As the plots and schemes turn to open murder, the player characters find themselves in the midst of a powder keg primed to explode; a situation to which someone is very deliberately trying to light the fuse!

This is the first in a series of products Evil Beagle Games is proud to bring you, from the creative and prolific mind and talents of Ross Watson (Lead Designer and Developer, Wrath & Glory: Warhammer 40K Roleplay). Look for many more exciting, fun, and involving products from one of our favorite creators!


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Savagely Useful: A Hero Will Rise (Epic Fantasy)

Discover Who Your Hero Was... Before They Were a Hero

A Hero Will Rise (Epic Fantasy) is the first in a series of Savagely Useful products designed specifically to help players flesh out a background story for their epic fantasy characters in Savage Worlds games. Using a combination of personal choices, random d20 rolls, and draws from a regular card deck, players can determine:

  • Where the hero grew up.
  • What kind of family they were born to.
  • What they did as a trade or profession before adventure came calling.
  • What kind of things happened to them that gave them certain challenges in life.
  • Using this book, you cannot only generate fun and interesting narrative elements for your character, you get special additional abilities and bonuses, as well. In addition, you can use this to generate one or both of your Minor Hindrances, and gain narrative hooks to go with them.

A Hero Will Rise (Epic Fantasy) is not only fun to use for creating a fantasy hero character, it can work great as a quick generator for NPCs, as a writing prompt for fantasy writers, and for all kinds of fantasy character-oriented needs.


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Savagely Useful: Random Magical Items

You're running a fantasy game in Savage Worlds, or a game where magic items are a part of the experience. You need some items on the fly, or maybe you're just really stumped while preparing a session.

Savagely Useful: A Random Magical Item Generator for Savage Worlds is the first in a series of "useful stuff" for Savage Worlds Game Masters. It's a set of quick-and-easy tables that will help you rapidly create random items—Minor Items, Major Items, and even Relics are possible with this system of tables.

These tables were originally created for the Primeval Thule Campaign Setting for Savage Worlds, which we at Evil Beagle Games helped Sasquatch Game Studio put together.



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