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A fundamentally different approach to D&D. Player-characters awaken on a ship at sea with their memories wiped, and have to juggle surviving the hazards of the ocean with choosing to pursue their past or to bury it. Everything, from starting characters to ships to locations, is generated randomly, and players help shape each other's characters by providing clues to their lost identities. Uses the Three Pillars experience system, giving exploration and discovery equal emphasis with combat. Inspired by games like Sunless Sea and shows like Dark Matter.

What to expect: participation in world-building, naval combat & survival, questions of identity, lots of boats

The initial 3-session "arc" could expand into a campaign, likely in 3-session blocks.


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