A Superhero RPG for the 21st Century!

Originally released in 2013, Prowlers & Paragons proved to be a sleeper hit that developed a loyal fan base and made its way onto a few “Best Of” lists, despite its cult status.

After five years of playing, expanding, revising, and updating the original game and listening to your feedback, Mastermind Len Pimentel called in "Henchman #1" Sean Patrick Fannon to help him create Prowlers & Paragons Ultimate Edition. 

The spirit of the game remains the same, but the rules have been taken apart, refined, and carefully put back together. The new and improved rules have more depth than the original game engine, but they make for a faster, easier, and more exciting experience. 

Prowlers & Paragons Ultimate Edition

Prowlers & Paragons Ultimate Edition is designed to let you play any kind of superhero game you can imagine. Because we aren’t tied to a specific world, setting, or property, we made sure you can play characters of any power level, from street-level vigilantes to iconic mega-heroes who deal with intergalactic threats. Whether you're dodging bullets or battleships, we've spent the last five years finding the perfect balance of abstraction and crunch to make sure the game is just as fun either way.

We also made sure you could tailor the rules to suit your style of play. From lighthearted Saturday morning cartoons, to modern day comic books or superhero movies, to the dark and grittier side of supers, you can do it all in Prowlers & Paragons Ultimate Edition.

Character creation is fast and flexible, using a simple point-buy system that gives you lots of choices and enough detail to make those choices matter. Once you know what you’re doing, you can throw a character together in minutes and create exactly the type of hero you want to play.

Don’t know what you want to play? We’ve all been there. That’s why there’s an optional Random Hero Generator to help you get going. Or you can use one of the 15 fully playable heroes provided in the core rules. 

Prowlers & Paragons Ultimate Edition uses ordinary 6-sided dice and a simple yet robust dice pool mechanic that makes action resolution fast and exciting. The rules allow for both narrative and traditional success-or-failure based task resolution, letting you play however you prefer. In fact, you can use both methods at the same table!

Whether narrative or traditional, the rules are designed to keep you in your character’s head. When you play Prowlers & Paragons Ultimate Edition, you aren’t playing an author, narrator, or comic book publisher: you’re playing a hero!

Combat is fast and cinematic, striking a balance between abstraction and simulation that gives players meaningful choices without bogging them down. We’ve even used these rules to run epic battles with hundreds of combatants on the table! 

Pinnacle City's Most Wanted

Designed as a combination rogues gallery, adventure supplement, and setting guide, Pinnacle City’s Most Wanted is intended to help make life as easy as possible for gamemasters. Within its pages you’ll find …

  • An assortment of opponents and supervillains of varying power level, from street-level criminals to cosmic beings that threaten the entire planet, if not the entire galaxy.
  • Every villain described in enough detail to let you use them as they are, but with enough room for you to make these characters your own and fit them into your game word.
  • Every villain's entry also includes a description of an important location in Pinnacle City or in the greater Pinnacle City Universe, plus a number of adventure seeds.
  • A variety of groups, organizations, and peoples, from assassins’ guilds to ninja clans, organized criminal enterprises to shadowy government agencies, technological overlords to supernatural underworlds, hidden races to alien invaders, and more.
  • As with villains, every group, organization, or people is described in enough detail to give you a taste of who they are while leaving room to make them your own, and each description includes additional adventure seeds.
  • To combat all these menaces, the book introduces readers to AEGIS, one governmental organization the heroes might actually consider their ally. Maybe.
  • Last, because players may one day grow tired of doing the right thing and yearn to take a walk on the wild side, the last Chapter of this sourcebook includes rules and advice for playing the villains and running villainous games.

Modern Gods

Over three decades in the making, Modern Gods is an epic superhero setting by Sean Patrick Fannon (Shaintar, Savage Rifts, Freedom Squadron). It presents an internally-consistent, content-rich universe for you to explore modern and postmodern superpowered roleplaying. Calling back to classic comics of the last few decades, from Iron Age to Modern Age, and merging with the cinematic superhero renaissance of today, this is a world in which the impossible is given spectacular form and believable function. Modern Gods is also your introduction to the Omniverse, a powerful meta-concept that ties countless settings together in one grand, shared superpowered experience!

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