Michael Surbrook Presents

A thorough researcher, creative talent, and prolific writer; Michael Surbrook (a.k.a. "The Professor") is all of these things and more. Evil Beagle Games is pleased to present a series of products by Michael, covering medieval tournaments, bestiaries of fantastical creatures, and much more. We expect great things from Michael, so keep checking back here to see the latest products in this line!

Treasure Discoveries (5e)

Interesting and Mysterious Things for Any Fantasy Game Where the Heroes Seek and Earn Treasure

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in Feywild DiscoveriesCity Discoveries, and Draconic Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook (AKA "The Professor"), brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Treasure Discoveries is designed to present game masters with a wealth (no pun intended) of information when it comes to creating treasure caches and troves. This includes - 

  • The Who, What, When, Where, Why, and How of Treasure: Discussing the very nature of treasure itself. More than items of value, treasure represents the history, wealth, and a full narrative of the lands and people of a world. There's also matters of where a treasure comes from and how it wound out where the heroes can find it, among many other questions to ask and answer.
  • Contents of a Treasure Trove: The "brass tacks," so to speak, of what a treasure trove is made of. Precious (and practical) metals; gems of every color and type; crafted objects of a dizzying variety; and items of value that don't necessarily fit neatly into a backpack are among the many things covered.
  • Containers of Treasure: What will you find your treasure reward within? A bag, chest, or coffin? What is an amphorae, a catafalque, or coffer?
  • Treasure Trove Set Pieces: For quick reference and use, you get five different collections of treasure that might be found, from a bandit leader's pouch to a dragon's hoard.
  • Random Treasure Trove Tables: Expanding dramatically from the tables found in the Dungeon Master's Guide, these tables give the GM extraordinary deep and colorful results when randomly generating the discovered treasures found in any situation.

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls. Treasure Discoveries is an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with interesting and descriptively-fulfilling treasures to fight for and earn.

Buy Treasure Discoveries Here!

Draconic Discoveries (5e)

One of the most iconic entities of fantasy and mythology gets the kind of in-depth treatment only "the Professor," Michael Surbrook, can give.

 

Designed specifically for people playing 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Draconic Discoveries is an extraordinary treatise on how to incorporate the most powerful and dominant creatures of any fantasy setting into your campaign, including:

 

  • Tons of information about dragons—their habits, their interests, and how they deal with the world around them.
  • Distinctive lairs for each type of dragon, tailored to their specific natures and capabilities.
  • Various non-dragon entities that bear much in common to their draconic cousins.
  •  

This is a much bigger and deeper product than most of the Discoveries products, as befits the large and in-charge nature of its subjects.

 

Buy Draconic Discoveries Here!

 

 

City Discoveries (5e)

Interesting and Mysterious Things for Any Fantasy Game Where the Heroes Might Wander a City

 

Designed specifically for those playing Dungeons & Dragons 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries and Feywild Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook (AKA "The Professor"), brings another useful toolkit to bear for Game Masters who want to elevate content and color in their campaigns. In this case, City Discoveries is an extraordinary source of encounters and other useful information for using cities in your campaign, including:

 

  • Elements of a Medieval City: A discussion of rivers, walls, streets, businesses, residences, and so much more.
  • The Look and Feel of a Fantasy City: How best to describe the sensory experience of entering and exploring a city. This includes special elements unique to the cities of various races and cultures found in many D&D settings.
  • City Set Pieces: Concise descriptions of key places city wanderers might come across, including castles, docks, guard houses, inns & taverns, and more.
  • City-Based Adventure Seeds & The Encounters: A huge list of potential story arcs and specific encounters the GM can either choose from or randomly generate in order to enhance any trip into town.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the mundane, magical, and mysterious aspects of city adventuring.

 

Buy City Discoveries Here!

Underdark Discoveries (D&D 5e)

Dark and Dangerous Things for Any Fantasy Game Where the Underdark May Exist Below the Surface

 

Designed specifically for people playing Dungeons & Dragons 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries and Feywild Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Underdark Discoveries is an extraordinary treatise on how to incorporate the underground terrors and wonders of the Underdark into your fantasy campaign, including:

 

  • Tons of information about what Underdark beings might be encountered, how and when they might come into a game, what they might be and do, and why they act as they are wont to.
  • A study of caves and caverns, giving GMs and players a much fuller understanding of their experiences in these beautiful and dark realms.
  • An elaborate table for generating various encounters and discoveries in the Underdark and anywhere deep below the surface.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the magic, wonder, and possible terror of the Underdark.

 

Buy Underdark Discoveries Here!

Feywild Discoveries (D&D 5e)

Strange and Mystical Things for Any Fantasy Game Where the Fey Might Be Encountered

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Feywild Discoveries is an extraordinary treatise on how to incorporate the mysterious and oft-times dangerous Fey into your fantasy campaign, including:

 

  • Tons of information about what Fey might be encountered, how and when they might come into a game, what they might be and do, and why they act as they are wont to.
  • Guidelines for introducing and roleplaying various Fey entities the heroes might encounter.
  • An elaborate table for generating various encounters and discoveries in the Feywild and anywhere magic holds sway.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the magic, wonder, and possible terror of the Fey.

 

Buy Feywild Discoveries Here!

Here Be Dragons (Savage Worlds, D&D 5e, or HERO System)

You've fought basilisks, dragons, manticores, and wyverns... but have you really?

 

History buff and accomplished game designer Michael Surbrook welcomes you to rediscover all the incredible monsters, beasts, and strange beings of the Medieval Era in a way you've never encountered them before. With deep research and completely re-engineered Savage Worlds, Dungeons & Dragons 5e or HERO System mechanics that eschews "standard gaming stats" for "what they were believed to be like," you and your mighty band of heroes might just find out that an Old World imagined lion is far more frightening than that last standard hippogriff you tackled.

 

Then again, the Medieval hippogriff is far nastier, still!

 

From a short history of medieval beasts and monsters (and a look at the geographical world through European Middle Ages eyes) to a thorough presentation of both magical monsters and mundane creatures, Here There Be Dragons is a monster manual for the history fan in all of us. It's also a powerful tool for any Dungeon Master looking to make the Old World all-new for players who think they know everything about the monsters they fight.

 

Buy Hereo Be Dragsons (SW) here!

 

Buy Here Be Dragons (5e) here!

 

Buy Here Be Dragons (Hero System) here!

Atomic Monsters (Savage Worlds or HERO System)

"Oh no! There goes Tokyo!"

 

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, turns his gaze to another region of popular culture as he explores the genre launched by 1954's Them! Irradiated monstrocities are a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.

 

Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters from atomic nightmares in your campaign. Sections include:

 

  • It Came from Beneath the Sea: Where do these things come from?
  • Them! What are these things, what do they want, and what do they eat?
  • Crush, Crumble, and Stomp: The weapons of the beast!
  • And much more!

 

Michael finishes up by giving you three sample creatures to launch at your heroes and ruin their world: Atomic Wasps, a Giant Sea Scorpion, and the Radioactive Sentient Slime Mold (from Space)!

 

Buy Atomic Monsters (Savage Worlds) here!

 

Buy Atomic Monsters (Hero System) here!

Empty Rooms & Vacant Windows (Savage Worlds or HERO System)

Haunted: inhabited by or as if by apparitions; "a haunted house"

 

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, delves once again into the creepy and unnerving as he helps fellow Game Masters explore all the ways in which a truly haunted domicile can become the center of a great tale at the game table.

 

Empty Rooms & Vacant Windows is a concise, easy-to-consume, immediately useful treatise on how to use haunted locations in your campaign. Sections include:

 

  • What is a haunted house, and where do you find them?
  • What are the key elements of a compellingly creepy haunted house?
  • Who do you find inhabiting such places?
  • And much more!

 

Michael finishes up by giving you a haunted house in Savage Worlds or HERO System stats. You have to see it to believe it!

 

Buy Empty Rooms & Vacant Windows (Savage Worlds) here!

 

Buy Empty Rooms & Vacant Windows (Hero System) here!

Unpleasant Discoveries

Strange and Unsettling Things for a Horror-Fantasy Game

 

A long-time fan of settings like Ravenloft, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveries is an extraordinary treaties on how to run compelling horror-fantasy, including:

 

  • Locations for Lairs and implementing Regional Effects
  • Rules for Running Gothic Horror
  • An elaborate table for generating various Encounters and Unpleasant Discoveries

 

That last part is the true meat of the product, as it can enhance any horror-infused fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario.

 

Buy Unpleasant Discoveries here!

Filthy Lucre

Money Matters

 

Is the money on that character sheet just a recorded number, or is it an important part of the narrative experience for you and the other players at the table. Michael Surbrook once again brings his extraordinary gifts of knowledge, historical research, and a love of useful detail to a subject that affects every fantasy game you might play in.

 

Learn all you might care to about coins and other forms of currency; the various exotic and interesting names you can bring into play (instead of just saying “a copper piece”); the forms of currency used throughout Europe over the ages; appropriate prices and exchanges made for armor, weapons, horses, and everything else; and how you can incorporate moneylending, counterfeiting, and other key ideas into your fantasy campaigns.

 

Edited by Carol Darnell and featuring graphic design and layout by Bill "teh ebil bunneh" Keyes, Filthy Lucre is yet another indispensable resource for anyone wishing to add verisimilitude and serious texture to their gaming table.

 

Buy Filthy Lucre here!

The Void

Beyond the anti-spinward edges of Earth’s territory in the galaxy lies the Void. A roughly spherical section of space approximately one hundred parsecs in diameter, the Void is a place spacers avoid—and with good reason—there are no stars to be found there. The Void is so full of dust, gas, and debris that it effectively blocks any starlight from passing through, making it a dark circle in the night sky of many worlds. Within the Void are dozens of shattered solar systems, each made up of burned and blasted planets slowly orbiting the remains of now-dead stars. These brown dwarfs are compacted and frozen cinders—all that’s left of once life-giving suns—with most of their mass having been ejected into space as some unknown event consumed them.

 

The Void is a mini-setting for science-fiction gaming, meant to be easily dropped into any RPG setting dealing with space travel and the dangers thereof. It is system-agnostic, and while there's a great deal of excellent, well-researched material here, plenty is left readily open to the Game Master's imagination and capacity for customization.

 

Buy The Void here!

The Grand Melee (D&D 5E, Pathfinder, Savage Worlds, or HERO System)

Flashing swords, shining armor, and shattering lances…

 

…are all part of the greatest sporting event of the Middle Ages: the Tournament.

 

With The Grand Melee, you have all the information you need to include a medieval tournament in your Dungeons & Dragons 5e, Pathfinder, Savage Worlds, or HERO System campaigns. This 24-page supplement details how to set a tournament up; how one should be run; and what rewards to give the victors. Also included are optional rules for conducting jousts. So download a copy today and prepare your self for the pomp and pageantry of a medieval tournament!

 

Buy the Grand Melee (5e) here!

 

Buy the Grand Melee (Pathfinder) here!

 

Buy the Grand Melee (Savage Worlds) here!

 

Buy the Grand Melee (Hero System) here!

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