Michael Surbrook Presents

A thorough researcher, creative talent, and prolific writer; Michael Surbrook (a.k.a. "The Professor") is all of these things and more. Evil Beagle Games is pleased to present a series of products by Michael, covering medieval tournaments, bestiaries of fantastical creatures, and much more. We expect great things from Michael, so keep checking back here to see the latest products in this line!

A Space-Faring Race for Savage Worlds

Michael Surbrook Presents "The M'Larrne" a fully-realized and detailed alien race for your science fiction campaigns.

Turning his attention to the far future, "The Professor” adds a science fiction element to Michael Surbrook Presents with The M’Larrne. Containing an in-depth examination of an alien race, this product covers their origins, homeworld, lifestyle, diet, society, and system of government. Also included are:

  • Three NPCs, each with associated plot seeds..
  • An assortment of alien technology, ranging from knives to grav tanks.
  • Several sample starships; everything from a simple shuttle to a gigantic bulk cargo carrier.

Edited by Jennifer "Maven" Shinefeld. Graphic Design and Layout by Bill "teh ebil bunneh" Keyes.

Buy The M'Larrne Here!

A New and Horrifying Creature for 5th Edition Dungeons & Dragons

Another great series begins in the Michael Surbrook Presents line - Introducing "$1.95 Monsters."

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series and other Michael Surbrook Presents products, "The Professor" brings his love for and knowledge of the horror genre to give you this fascinating new threat for your campaign. Included - 

  • Easily adaptable origin, useful for any kind of campaign.
  • Clear, concise, well-designed stats that will confound players who think they've seen it all.
  • Options for different types of "Children" - more than wasps can horrify your table!

Look for more fun and inexpensive downloads to build a unique bestiary for your D&D games!

Edited by Jennifer "Maven" Shinefeld. Graphic Design and Layout by Bill "teh ebil bunneh" Keyes.

Buy Child of the Wasps Here!

Beasts of the East: Japan (5e)

The "Land of the Rising Sun," founded (according to myth) in the 7th Century BCE, has long fascinated the world with its culture, history, and legends. Discover creatures and beings full of magic, mystery... and monstrousness.

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series and other Michael Surbrook Presents products, Evil Beagle's resident scholar and research fiend delves deeply into the rich and fascinating myths and legends of Japan, providing a new vision of a realm gamers have looed upon for decades. This tome includes - 

  • A helpful, easy-access overview of Japanese history, religion, and folklore.
  • An extensive catalogue of creatures and beings to incorporate into any D&D campaign.
  • Significant information about the legends, lore, nature, and likely combat tactics of each entity.

This is one part of what was originally a huge book about creatures from all over the East, so watch for more releases soon to complete your collection!

Buy Beasts of the East: Japan here!

Beasts of the East: India (5e)

Another ancient civilization, full of history, myth, and legend to explore. India's contributions to civilization are nearly countless. So, too, the multitude of monsters and magical beings of the realm.

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series and other Michael Surbrook Presents products, Evil Beagle's resident scholar and research fiend delves deeply into another land of fantastic and terrifying monsters and entities, this time the colorful and mystifying land of India. This book is yet another great resource for 5th Edition GMs to enhance their campaigns, including - 

  • A helpful, easy-access overview of Indian history, religion, and folklore.
  • An extensive catalogue of creatures and beings to incorporate into any D&D campaign.
  • Significant information about the legends, lore, nature, and likely combat tactics of each entity.

This is one part of what was originally a huge book about creatures from all over the East, so watch for more releases soon to complete your collection!

Buy Beasts of the East: India here!

Library Discoveries (5e)

One of Michael "The Professor" Surbrook's greatest loves (and that of his friend and editor, Jennifer Shinefeld) is books. He is a bibliophile in every sense of the word, and now he brings that love and knowledge to add to your campaigns.

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Library Discoveries is a small-but-information packed tome dedicated to elevating the presence of printed information in your fantasy campaigns, including - 

  • Tons of information about books - what they are, their historical significance, and their many uses.
  • The physical aspects of books and other means of keeping the written word contained for others to read.
  • An entire section dedicated to the concept of writing systems - their development and nature.
  • A rather significant section dedicated to allowing the Dungeon/Game Master to randomly generate any number of books and documents that might be found in a treasure trove, wizard's sanctum, nobleman's collection, or any library great or small.
This last section is the "meat-and-potatoes" of the product for GMs running campaigns, but the entire product should be a proud addition to the collection of anyone who loves the history and importance of the written word.
 

Beasts of the East: China (5e)

From the ancient myths and legends of one of the oldest civilizations in the world comes a tome of terrors and a plethora of mysteries.

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series and other Michael Surbrook Presents products, Evil Beagle's resident scholar and research fiend delves deeply into the fantastic and terrifying monsters and entities that make China a rich resource for 5th Edition GMs to enhance their campaigns. This book includes - 

  • A helpful, easy-access overview of Chinese history, religion, and folklore.
  • An extensive catalogue of creatures and beings to incorporate into any D&D campaign.
  • Significant information about the legends, lore, nature, and likely combat tactics of each entity.

This is one part of what was originally a huge book about creatures from all over the East, so watch for more releases soon to complete your collection!

Buy Beasts of the East: China here!

From the earliest days of D&D, giants have played a literally powerful role in many campaigns. The Professor now takes you deep into their legends and their mysteries, making them an even greater part of your gaming experience.
 

Designed specifically for people playing 5e campaigns.


Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Giant Discoveries is full delve into the mythology, lore, and gaming potential of all sorts of giants, including - 

  • Tons of information about giants - their habits, their interests, and how they deal with the world around them.
  • Giants of mythology, legends, literature, pop culture, and even real-world giants that walked the Earth through history.
  • Distinctive lairs for various giant types, tailored to their specific natures and capabilities, and specifically designed to drop into any D&D or other fantasy game setting.

Note there are no "random encounters" or other such charts in this one. Instead, this is a book designed to give the GM a strong sense of giants as a part of any setting, and a series of unique lairs and the encounters that go with them (featuring Michael's powerful skills as a cartographer of fantastic locations).

Edited by Jennifer Shinefeld; Graphic Design and Layout by Bill "teh ebil bunneh" Keyes.

Buy Giant Discoveries Here!

Atomic Monsters (Prowlers & Paragons Ultimate Edition)

"Oh no! There goes Tokyo!"

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, turns his gaze to another region of popular culture as he explores the genre launched by 1954's Them! Irradiated monstrocities are a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.

Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters from atomic nightmares in your campaign. Sections include - 

  • It Came from Beneath the Sea: Where do these things come from?
  • Them! What are these things, what do they want, and what do they eat?
  • Crush, Crumble, and Stomp: The weapons of the beast!
  • And much more!

Michael finishes up by giving you three sample creatures to launch at your heroes and ruin their world - Atomic Wasps, a Giant Sea Scorpion, and Radioactive Sentient Slime Mold (from Space)!

Buy Atomic Monsters (P&PUE) Here!

Oceanic Discoveries (5e)

"The Professor," Michael Surbrook, brings his incredible research skills and in-depth knowledge of subjects historical, mythical, and fantastic to the great frontier on and beneath the waves. 

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Oceanic Discoveries is an extraordinary treatise on how to incorporate the oceans and all they contain within your 5e campaign, including - 

  • Tons of information about oceans, seas, great lakes, the travel upon and beneath them, and the realms and locations they present.
  • The history and mythology of ocean and water travel throughout the ages and the Seven Seas.
  • A significant and highly-detailed set of random encounter tables to enhance your GMing of any 5e campaign featuring the last great frontier of the world.
This entry in the Discoveries line is another meaty one full of deep research and loving detail.

 

Buy Oceanic Discoveries Here!

Fiendish Discoveries (5e)

Fascinating and Terrifying Elements for Any Fantasy Game Where the Heroes Encounter the Fiendish

 

Designed specifically for people playing 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in such books as Treasure Discoveries, Feywild DiscoveriesCity Discoveries, and Draconic Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook (AKA "The Professor"), brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Fiendish Discoveries is designed to present game masters with a full understand of and extensive resources for the use of fiends in a campaign. This includes:

 

  • The Nature of Fiends: Discussing the very nature of demons, devils, yugoloths, and related fiendish spirits. This includes understanding their psychology, how to roleplay them, what they want, and other ways to believably incorporate them in your campaign.
  • Fiendish Patrons: A keystone part of playing a warlock, a patron is an intricate influence on a warlock PC's experiences. The nature of the fiendish contract for patronage is explored in great detail.
  • Fiendish Bloodline: Did your sorcerer enter in a fiendish contract for power, or did an ancestor have a... troubling relationship? The benefits of such a background for a sorcerer are detailed in this new PC option.
  • Fiendish Portents: Sights, sounds, smells, and other indications a GM can use to enhance the flavor and experience of a fiendishly-entangled storyline.
  • Fiendish Encounters: Numerous set pieces - Gates, Lairs, Scenarios, and more - designed to drag-and-drop right into your fantasy campaign to add the terror and mystery of the fiendish to the story.

 

There's also a selection of Asian/Pacific Rim fiends to compliment your collection of monsters found in standard D&D sources. As well, the Professor's compiled a very thorough Fiendish Reference index, indicating what fiends can be found where among those same sources. Finally, a complete (and completely horrifying-yet-fascinating) set of randomizing tables enabling you to generate a nigh-infinite variety of unknowable fiends for your campaign.

 

Buy Fiendish Discoveries Here!

Treasure Discoveries (5e)

Interesting and Mysterious Things for Any Fantasy Game Where the Heroes Seek and Earn Treasure

Designed specifically for people playing 5e campaigns.

Continuing the combination of utility, imaginative content, and deep research found in Feywild DiscoveriesCity Discoveries, and Draconic Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook (AKA "The Professor"), brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Treasure Discoveries is designed to present game masters with a wealth (no pun intended) of information when it comes to creating treasure caches and troves. This includes - 

  • The Who, What, When, Where, Why, and How of Treasure: Discussing the very nature of treasure itself. More than items of value, treasure represents the history, wealth, and a full narrative of the lands and people of a world. There's also matters of where a treasure comes from and how it wound out where the heroes can find it, among many other questions to ask and answer.
  • Contents of a Treasure Trove: The "brass tacks," so to speak, of what a treasure trove is made of. Precious (and practical) metals; gems of every color and type; crafted objects of a dizzying variety; and items of value that don't necessarily fit neatly into a backpack are among the many things covered.
  • Containers of Treasure: What will you find your treasure reward within? A bag, chest, or coffin? What is an amphorae, a catafalque, or coffer?
  • Treasure Trove Set Pieces: For quick reference and use, you get five different collections of treasure that might be found, from a bandit leader's pouch to a dragon's hoard.
  • Random Treasure Trove Tables: Expanding dramatically from the tables found in the Dungeon Master's Guide, these tables give the GM extraordinary deep and colorful results when randomly generating the discovered treasures found in any situation.

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls. Treasure Discoveries is an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with interesting and descriptively-fulfilling treasures to fight for and earn.

Buy Treasure Discoveries Here!

Draconic Discoveries (5e)

One of the most iconic entities of fantasy and mythology gets the kind of in-depth treatment only "the Professor," Michael Surbrook, can give.

 

Designed specifically for people playing 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in the Discoveries series, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Draconic Discoveries is an extraordinary treatise on how to incorporate the most powerful and dominant creatures of any fantasy setting into your campaign, including:

 

  • Tons of information about dragons—their habits, their interests, and how they deal with the world around them.
  • Distinctive lairs for each type of dragon, tailored to their specific natures and capabilities.
  • Various non-dragon entities that bear much in common to their draconic cousins.
  •  

This is a much bigger and deeper product than most of the Discoveries products, as befits the large and in-charge nature of its subjects.

 

Buy Draconic Discoveries Here!

 

 

City Discoveries (5e)

Interesting and Mysterious Things for Any Fantasy Game Where the Heroes Might Wander a City

 

Designed specifically for those playing Dungeons & Dragons 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries and Feywild Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook (AKA "The Professor"), brings another useful toolkit to bear for Game Masters who want to elevate content and color in their campaigns. In this case, City Discoveries is an extraordinary source of encounters and other useful information for using cities in your campaign, including:

 

  • Elements of a Medieval City: A discussion of rivers, walls, streets, businesses, residences, and so much more.
  • The Look and Feel of a Fantasy City: How best to describe the sensory experience of entering and exploring a city. This includes special elements unique to the cities of various races and cultures found in many D&D settings.
  • City Set Pieces: Concise descriptions of key places city wanderers might come across, including castles, docks, guard houses, inns & taverns, and more.
  • City-Based Adventure Seeds & The Encounters: A huge list of potential story arcs and specific encounters the GM can either choose from or randomly generate in order to enhance any trip into town.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the mundane, magical, and mysterious aspects of city adventuring.

 

Buy City Discoveries Here!

Underdark Discoveries (D&D 5e)

Dark and Dangerous Things for Any Fantasy Game Where the Underdark May Exist Below the Surface

 

Designed specifically for people playing Dungeons & Dragons 5e campaigns.

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries and Feywild Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Underdark Discoveries is an extraordinary treatise on how to incorporate the underground terrors and wonders of the Underdark into your fantasy campaign, including:

 

  • Tons of information about what Underdark beings might be encountered, how and when they might come into a game, what they might be and do, and why they act as they are wont to.
  • A study of caves and caverns, giving GMs and players a much fuller understanding of their experiences in these beautiful and dark realms.
  • An elaborate table for generating various encounters and discoveries in the Underdark and anywhere deep below the surface.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the magic, wonder, and possible terror of the Underdark.

 

Buy Underdark Discoveries Here!

Feywild Discoveries (D&D 5e)

Strange and Mystical Things for Any Fantasy Game Where the Fey Might Be Encountered

 

Continuing the combination of utility, imaginative content, and deep research found in Unpleasant Discoveries, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Feywild Discoveries is an extraordinary treatise on how to incorporate the mysterious and oft-times dangerous Fey into your fantasy campaign, including:

 

  • Tons of information about what Fey might be encountered, how and when they might come into a game, what they might be and do, and why they act as they are wont to.
  • Guidelines for introducing and roleplaying various Fey entities the heroes might encounter.
  • An elaborate table for generating various encounters and discoveries in the Feywild and anywhere magic holds sway.

 

That last part is the true meat of the product, as it can enhance any fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario with the magic, wonder, and possible terror of the Fey.

 

Buy Feywild Discoveries Here!

Here Be Dragons (Savage Worlds, D&D 5e, or HERO System)

You've fought basilisks, dragons, manticores, and wyverns... but have you really?

 

History buff and accomplished game designer Michael Surbrook welcomes you to rediscover all the incredible monsters, beasts, and strange beings of the Medieval Era in a way you've never encountered them before. With deep research and completely re-engineered Savage Worlds, Dungeons & Dragons 5e or HERO System mechanics that eschews "standard gaming stats" for "what they were believed to be like," you and your mighty band of heroes might just find out that an Old World imagined lion is far more frightening than that last standard hippogriff you tackled.

 

Then again, the Medieval hippogriff is far nastier, still!

 

From a short history of medieval beasts and monsters (and a look at the geographical world through European Middle Ages eyes) to a thorough presentation of both magical monsters and mundane creatures, Here There Be Dragons is a monster manual for the history fan in all of us. It's also a powerful tool for any Dungeon Master looking to make the Old World all-new for players who think they know everything about the monsters they fight.

 

Buy Hereo Be Dragons (SW) here!

 

Buy Here Be Dragons (5e) here!

 

Buy Here Be Dragons (Hero System) here!

Atomic Monsters (Savage Worlds or HERO System)

"Oh no! There goes Tokyo!"

 

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, turns his gaze to another region of popular culture as he explores the genre launched by 1954's Them! Irradiated monstrocities are a whole new kind of challenge for your heroes, coming from an old-yet-still-compelling source.

 

Atomic Monsters is a concise, easy-to-consume, immediately useful treatise on how to create and use freakish monsters from atomic nightmares in your campaign. Sections include:

 

  • It Came from Beneath the Sea: Where do these things come from?
  • Them! What are these things, what do they want, and what do they eat?
  • Crush, Crumble, and Stomp: The weapons of the beast!
  • And much more!

 

Michael finishes up by giving you three sample creatures to launch at your heroes and ruin their world: Atomic Wasps, a Giant Sea Scorpion, and the Radioactive Sentient Slime Mold (from Space)!

 

Buy Atomic Monsters (Savage Worlds) here!

 

Buy Atomic Monsters (Hero System) here!

Empty Rooms & Vacant Windows (Savage Worlds or HERO System)

Haunted: inhabited by or as if by apparitions; "a haunted house"

 

Michael Surbrook, Evil Beagle's resident scholar and master-of-cleverness, delves once again into the creepy and unnerving as he helps fellow Game Masters explore all the ways in which a truly haunted domicile can become the center of a great tale at the game table.

 

Empty Rooms & Vacant Windows is a concise, easy-to-consume, immediately useful treatise on how to use haunted locations in your campaign. Sections include:

 

  • What is a haunted house, and where do you find them?
  • What are the key elements of a compellingly creepy haunted house?
  • Who do you find inhabiting such places?
  • And much more!

 

Michael finishes up by giving you a haunted house in Savage Worlds or HERO System stats. You have to see it to believe it!

 

Buy Empty Rooms & Vacant Windows (Savage Worlds) here!

 

Buy Empty Rooms & Vacant Windows (Hero System) here!

Unpleasant Discoveries

Strange and Unsettling Things for a Horror-Fantasy Game

 

A long-time fan of settings like Ravenloft, Evil Beagle's resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveries is an extraordinary treaties on how to run compelling horror-fantasy, including:

 

  • Locations for Lairs and implementing Regional Effects
  • Rules for Running Gothic Horror
  • An elaborate table for generating various Encounters and Unpleasant Discoveries

 

That last part is the true meat of the product, as it can enhance any horror-infused fantasy game with a couple of simple rolls, making it an invaluable tool for any GM hoping for some quick-and-easy help in elevating their scenario.

 

Buy Unpleasant Discoveries here!

Filthy Lucre

Money Matters

 

Is the money on that character sheet just a recorded number, or is it an important part of the narrative experience for you and the other players at the table. Michael Surbrook once again brings his extraordinary gifts of knowledge, historical research, and a love of useful detail to a subject that affects every fantasy game you might play in.

 

Learn all you might care to about coins and other forms of currency; the various exotic and interesting names you can bring into play (instead of just saying “a copper piece”); the forms of currency used throughout Europe over the ages; appropriate prices and exchanges made for armor, weapons, horses, and everything else; and how you can incorporate moneylending, counterfeiting, and other key ideas into your fantasy campaigns.

 

Edited by Carol Darnell and featuring graphic design and layout by Bill "teh ebil bunneh" Keyes, Filthy Lucre is yet another indispensable resource for anyone wishing to add verisimilitude and serious texture to their gaming table.

 

Buy Filthy Lucre here!

The Void

Beyond the anti-spinward edges of Earth’s territory in the galaxy lies the Void. A roughly spherical section of space approximately one hundred parsecs in diameter, the Void is a place spacers avoid—and with good reason—there are no stars to be found there. The Void is so full of dust, gas, and debris that it effectively blocks any starlight from passing through, making it a dark circle in the night sky of many worlds. Within the Void are dozens of shattered solar systems, each made up of burned and blasted planets slowly orbiting the remains of now-dead stars. These brown dwarfs are compacted and frozen cinders—all that’s left of once life-giving suns—with most of their mass having been ejected into space as some unknown event consumed them.

 

The Void is a mini-setting for science-fiction gaming, meant to be easily dropped into any RPG setting dealing with space travel and the dangers thereof. It is system-agnostic, and while there's a great deal of excellent, well-researched material here, plenty is left readily open to the Game Master's imagination and capacity for customization.

 

Buy The Void here!

The Grand Melee (D&D 5E, Pathfinder, Savage Worlds, or HERO System)

Flashing swords, shining armor, and shattering lances…

 

…are all part of the greatest sporting event of the Middle Ages: the Tournament.

 

With The Grand Melee, you have all the information you need to include a medieval tournament in your Dungeons & Dragons 5e, Pathfinder, Savage Worlds, or HERO System campaigns. This 24-page supplement details how to set a tournament up; how one should be run; and what rewards to give the victors. Also included are optional rules for conducting jousts. So download a copy today and prepare your self for the pomp and pageantry of a medieval tournament!

 

Buy the Grand Melee (5e) here!

 

Buy the Grand Melee (Pathfinder) here!

 

Buy the Grand Melee (Savage Worlds) here!

 

Buy the Grand Melee (Hero System) here!

Where to Buy Our Stuff:

DriveThruRPG.com

What's New

We're On Facebook, G+, and Twitter

Google+

Recommend this page on: