Cities of Wonder
Cities of Wonder is a line of books envisioned by Bill "teh ebil bunneh" Keyes, each describing a city, town, village, neighborhood, fortification, space station, caravanserai, or some other place that people live, play, and work. They’re system-neutral with a focus on people, places, and adventures, so no matter what you play you can use them. You can effortlessly slot them into an existing campaign world, either your own or a published world.
Clay Town is an impoverished city on the far edge of a great empire, founded in hope but fallen on hard times. It’s rife with crime, corruption, and a dark cult that hopes to use its seclusion to further their evil ends.
Can your heroes save Clay Town from itself (or alternately, can they profit off its misery and get away before the whole thing comes down on them)?
Clay Town includes the following:
- A complete and detailed description of the town and its environs
- A map of Clay Town
- Two dozen NPCs - friends, foes, and ordinary people who make Clay Town their home
- Ten short plot seeds
- A full-length adventure