About Evil Beagle Games
And Sean Explains How The Company Came to Be...
I had a beagle, you see, for a very long time. Her name was Lady (AKA "The Would-Be Flying Wonder Beagle") and back before the turn of the century (so cool I can actually write that), I was working with a bunch of talented folks at the late-and-lamented Obsidian Studios in Jacksonville Beach, FL. Lady was the studio mascot, and everyone loved her. Quiet, sweet, loved everyone.
I made a joking remark how she must be the "True Face of Evil, because evil would have to be that cute and unassuming." The idea stuck, and soon she became widely known as the Evil Beagle.
Cut to a few laters later, when I was living in Ringgold, GA. The crew I was gaming and creating with also fell in love with her, and it was Mark Swafford who originally suggested that the creating side of what we were up to should be called Evil Beagle Studios. We didn't wind up getting into serious publishing, but a lot of good stuff came out of that time (including major improvements to my Shaintar setting). Stu Adams, for Origins a couple of years later, made up some T-shirts and buttons featuring the above image, and many people wore that stuff with amused pride.
Sadly, the old girl's not with us anymore (she had over 20 years, so not a bad run, really), but her legacy lives on.
OK, so that's where the name came from. Now, what's this really all about?
I've been at this a long time, and my fortunes have turned in such a way that is has finally become time for me to launch some of my own creative efforts directly. People have been after me for years to become my own publisher - just as I've been telling everyone else they can for a while now - and so here I am.
Evil Beagle Games is the vehicle from which I am going to launch my creative ideas, innovative design concepts, and whatever else comes bubbling out of my game-crazy head.
As well, as others decide they'd like to run with the Evil Beagle, you may well see a lot of new faces and old pros joining me as we howl away as only a pack of beagles can. Don't worry, though - we won't be hunting or anything. We're probably just hammered at the nearest bar...
Who are the Nutjobs Behind This?
Sean Patrick Fannon
Sean Patrick Fannon (aka "Big Irish" or SPF) has been professionally involved in tabletop RPGs, computer games, and entertainment for over a quarter-century. His dozens of projects have included Hero Games' Champions product line; both West End's and Fantasy Flight's Star Wars RPGs; various World of Darkness books; and the Savage Worlds Epic High Fantasy setting, Shaintar.
He was the Events Coordinator for GAMA (helping run both Origins and GTS), and chronicled the entire roleplaying game hobby and industry in The Fantasy Roleplaying Gamer's Bible, which sold over 10,000 copies. He worked for DriveThruRPG & RPGNow as the Marketing and Communications Director; during that period, he helped coordinate massive charity and relief efforts for folks like Doctors Without Borders and Feeding America, leveraging the RPG community's generosity. He continues that tradition as a member of the Board of Directors for the RPG Creators Relief Fund.
Sean now focuses on his own gaming company, Evil Beagle Games ("Bad Dog. Good Games"), as well as serving as the Brand Manager for the Savage Rifts line for Pinnacle Entertainment Group. He's working directly with Pinnacle and Palladium Books to create an entire line of books to bring the classic Rifts setting to Savage Worlds fans, which he says is his most challenging design project ever. He's also working with Len Pimentel of Lakeside Games on a new version of the Prowlers & Paragons superhero game system, and has two settings - Modern Gods and Unending War - planned for later release for P&P.
You can follow his Pick of the Day - a daily showcase of both popular and hidden gem game products - at www.seanspickoftheday.com. Sean also has a Patreon where he is creating new, exclusive game content at www.patreon.com/SeanPatrickFannon.
Carinn Seabolt is a senior partner for Evil Beagle Games, as well as their Editor-in-Chief. She's also the Editor-in-Chief for the Shaintar product line for Savage Mojo.
Carinn also does quite a bit of freelance editing for other publishers in gaming. She's a member of the customer service team for the industry's most important digital distribution sites, DriveThruRPG and RPGNow. Carinn's been a part of the Fat Dragon Games team at conventions, and is a much beloved Game Master as well.
Carinn is also co-creator of The Crew, a modern day supernatural action setting Evil Beagle plans to publish for Savage Worlds, and she's lined up to write at least one or two Guidebooks for Shaintar.
Many blogs and podcasts seek to have Carinn join them for discussions on gender equality, social justice, and LBGT issues. She's becoming a rising voice for these matters, and her compassion and practicality bring necessary grounding to these understandably sensitive topics.
Ross, former Managing Director for Evil Beagle Games, is now an associate designer and developer since moving on to some amazing new opportunities. He's a layout guy, an art director, a project manager, writer, webmaster, graphic designer, and more! In his spare time, Ross writes for various video games and consults on other gaming products around the industry.
An award-winning game designer and author, Ross successfully crowdfunded the Accursed dark fantasy line of setting books for Savage Worlds. In addition to creating Accursed, Ross has worked on numerous well-known intellectual properties like The Lord of The Rings, Warhammer and Warhammer 40,000, and Star Wars.
Ross is a developer for the Savage Rifts line and Aaron Allston's Strike Force. He has contributed to Savage Lankhmar, Wierd War 1, and the Last Parsec for Savage Worlds. To find out more about Ross, check out therosswatson.com or his wikipedia page.
Michael Surbrook got his game developer feet wet by creating Kazei 5 for the HERO System back in 1999. Since then he’s written material for BlackWyrm games (Kazei 5 2nd Edition, Larger Than Life), D3 Adventures, Fantasy Flight Games (assorted Dark Heresy and Rogue Trader products), Hero Games (Asian Bestiary I & II, Fantasy Hero Complete, Ninja Hero), and High Rock Press (Aaron Allston’s Strike Force), and contributed some ideas to Savage Worlds Weird War I. Oh, and if you look hard enough, you’ll find some of this drawings in old issues of Autoduel Quarterly and GURPS Humanix.
Currently, Michael is seeking to expand his development skills by working with Evil Beagle to produce products for several popular game systems. This line, to be titled “Michael Surbrook Presents” will consist of articles and booklets of various sizes covering whatever Michael thinks is interesting. The first of these, titled “The Grand Melee” will look at medieval tournaments and how you can use them to add color and excitement to your fantasy games. After that Michael hopes to produce material on atomic monsters, haunted locations, middle ages law, coins and currency, alien races, and a host of other subjects.
You can find more about Michael by visiting his webpage, which he readily admits is sadly in need of an overhaul, finding him on Facebook, or simply watching this space.