About Evil Beagle Games

And Sean Explains How The Company Came to Be...

I had a beagle, you see, for a very long time. Her name was Lady (AKA "The Would-Be Flying Wonder Beagle") and back before the turn of the century (so cool I can actually write that), I was working with a bunch of talented folks at the late-and-lamented Obsidian Studios in Jacksonville Beach, FL. Lady was the studio mascot, and everyone loved her. Quiet, sweet, loved everyone.

I made a joking remark how she must be the "True Face of Evil, because evil would have to be that cute and unassuming." The idea stuck, and soon she became widely known as the Evil Beagle.

Cut to a few laters later, when I was living in Ringgold, GA. The crew I was gaming and creating with also fell in love with her, and it was Mark Swafford who originally suggested that the creating side of what we were up to should be called Evil Beagle Studios. We didn't wind up getting into serious publishing, but a lot of good stuff came out of that time (including major improvements to my Shaintar setting). Stu Adams, for Origins a couple of years later, made up some T-shirts and buttons featuring the above image, and many people wore that stuff with amused pride.

Sadly, the old girl's not with us anymore (she had over 20 years, so not a bad run, really), but her legacy lives on.

OK, so that's where the name came from. Now, what's this really all about?

I've been at this a long time, and my fortunes have turned in such a way that is has finally become time for me to launch some of my own creative efforts directly. People have been after me for years to become my own publisher - just as I've been telling everyone else they can for a while now - and so here I am.

Evil Beagle Games is the vehicle from which I am going to launch my creative ideas, innovative design concepts, and whatever else comes bubbling out of my game-crazy head.

As well, as others decide they'd like to run with the Evil Beagle, you may well see a lot of new faces and old pros joining me as we howl away as only a pack of beagles can. Don't worry, though - we won't be hunting or anything. We're probably just hammered at the nearest bar...

Who are the Nutjobs Behind This?

Sean Patrick Fannon, President & Chief Visionary Officer (CVO)

Sean Patrick Fannon (aka "Big Irish" or SPF) has been professionally involved in tabletop RPGs, computer games, and entertainment for over a quarter-century. His dozens of projects have included Hero Games' Champions product line; both West End's and Fantasy Flight's Star Wars RPGs; various World of Darkness books; and the Savage Worlds Epic High Fantasy setting, Shaintar.

 

He was the Events Coordinator for GAMA (helping run both Origins and GTS), and chronicled the entire roleplaying game hobby and industry in The Fantasy Roleplaying Gamer's Bible, which sold over 10,000 copies. He worked for DriveThruRPG & RPGNow as the Marketing and Communications Director; during that period, he helped coordinate massive charity and relief efforts for folks like Doctors Without Borders and Feeding America, leveraging the RPG community's generosity. He continues that tradition as a member of the Board of Directors for the RPG Creators Relief Fund.

 

Sean now focuses on his own gaming company, Evil Beagle Games ("Bad Dog. Good Games"), as well as serving as the Brand Manager for the Savage Rifts line for Pinnacle Entertainment Group. He's working directly with Pinnacle and Palladium Books to create an entire line of books to bring the classic Rifts setting to Savage Worlds fans, which he says is his most challenging design project ever. He's also working with Len Pimentel of Lakeside Games on a new version of the Prowlers & Paragons superhero game system, and has two settings - Modern Gods and Unending War - planned for later release for P&P.

 

Another huge project coming soon is his Freedom Squadron setting book for Savage Worlds, based on the excellent Spyglass Games' VENOM Assault cooperative board game.

 

You can follow his Pick of the Day - a daily showcase of both popular and hidden gem game products - at www.seanspickoftheday.com. Sean also has a Patreon where he is creating new, exclusive game content at www.patreon.com/SeanPatrickFannon.

Len Pimentel, Vice-President & Business Manager

Len Pimentel is Vice President and Business Manager for Evil Beagle Games as well as the Brand Manager and Lead Writer/Designer for the Prowlers & Paragons game line. He has been involved with roleplaying games since the sixth grade, when he came across that fateful article in Dynamite magazine that sent him tumbling into Mr. Moldvay’s clutches.

Len has been writing and tinkering with role playing games for a long time, since 1984 in fact, when he sent the fine folks at TSR a detailed letter explaining how they could improve Jeff Grubb’s Marvel Super Heroes role playing game. Obviously, Len was way out of his league. Thankfully, Jeff and the fine folks at TSR ignored Len’s ideas and implemented their own when they created the Marvel Super Heroes Advanced Set, an incredibly influential and enduring roleplaying game that people still enjoy to this day. But hey, everyone has to start somewhere.

Len’s design and writing credits include TNT (The Narrative Toolbox), Prowlers & Paragons, Hughesville High, and Paragons! Having published exclusively through his own company, LakeSide Games, Len has joined the fine folks at Evil Beagle Games in order to accomplish more in this wonderful industry than he could on his own: stronger together.

Len hopes to one day receive a detailed letter from some kid telling him how to improve one of his games, because on that day, he will know he has arrived.

Michael Surbrook, Chief Operations Officer

Michael Surbrook got his game developer feet wet by creating Kazei 5 for the HERO System back in 1999. Since then he’s written material for BlackWyrm games (Kazei 5 2nd Edition, Larger Than Life), D3 Adventures, Fantasy Flight Games (assorted Dark Heresy and Rogue Trader products), Hero Games (Asian Bestiary I & II, Fantasy Hero Complete, Ninja Hero), and High Rock Press (Aaron Allston’s Strike Force), and contributed some ideas to Savage Worlds Weird War I. Oh, and if you look hard enough, you’ll find some of this drawings in old issues of Autoduel Quarterly and GURPS Humanix.

 

Currently, Michael is seeking to expand his development skills by working with Evil Beagle to produce products for several popular game systems. This line, to be titled “Michael Surbrook Presents” will consist of articles and booklets of various sizes covering whatever Michael thinks is interesting. The first of these, titled “The Grand Melee” will look at medieval tournaments and how you can use them to add color and excitement to your fantasy games. After that Michael hopes to produce material on atomic monsters, haunted locations, middle ages law, coins and currency, alien races, and a host of other subjects.

 

You can find more about Michael by visiting his webpage, which he readily admits is sadly in need of an overhaul, finding him on Facebook, or simply watching this space.

Bill Keyes, Director of Production

AKA "teh ebil bunneh"

Bill has been gaming for well over 30 years, starting with the hardback AD&D books (which he still has, proudly showing them off to anyone foolish enough to ask) in 1980. He discovered the original Champions superhero RPG at the tender age of 11, and has been running heroic adventures ever since. People keep coming back to play, so he must be doing something right. A long-time resident of Colorado, he currently lives in Johnstown.

Bill has worked as the layout designer and art director for Hero Games (Lucha Libre Hero, the Hero System Bestiary, Hero System Martial Arts Handbook, Hero System Equipment Guide, and others), Silverback Games (Champions: The LARP), and Blackwyrm Publishing (Kazei 5, Terracide, The Fires of Heaven, 3rd World, and others). His first book, The Widening Gyre, is a world of steampunk and sorcery for Savage Worlds and the Hero System. He's written for a number of projects as well, including Torg: EternitySavage Rifts, and Apocalypse Prevention Inc.

Known as "The Bunny" (for reasons we are unable to explain), Bill claims to have been elected President in an rigged election, conquered the Midwest, been shot and killed at least once, sworn (and achieved!) vengeance on the gods themselves, crowned himself King of the World, become the arch-enemy of a llama, deposed the Pope, and had torrid love affairs with several well-known movie starlets. It is unlikely that any of these things are actually true, but it's best to just humor him when he gets like this.

Carinn Seabolt, Editor-in-Chief

Carinn Seabolt is Evil Beagle Games' and co-designer of the long-awaited The Crew setting book for Savage Worlds.

 

Carinn also does quite a bit of freelance editing for other publishers in gaming. She's a member of the customer service team for the industry's most important digital distribution sites, DriveThruRPG and RPGNow. Carinn's been a part of the Fat Dragon Games team at conventions, and is a much beloved Game Master as well.

 

Carinn is also co-creator of The Crew, a modern day supernatural action setting Evil Beagle plans to publish for Savage Worlds, and she's lined up to write at least one or two Guidebooks for Shaintar.

 

Many blogs and podcasts seek to have Carinn join them for discussions on gender equality, social justice, and LBGT issues. She's becoming a rising voice for these matters, and her compassion and practicality bring necessary grounding to these understandably sensitive topics. 

Ross Watson

Ross, former Managing Director for Evil Beagle Games, is now an associate designer and developer since moving on to some amazing new opportunities. He's a layout guy, an art director, a project manager, writer, webmaster, graphic designer, and more! In his spare time, Ross writes for various video games and consults on other gaming products around the industry.

 

An award-winning game designer and author, Ross successfully crowdfunded the Accursed dark fantasy line of setting books for Savage Worlds. In addition to creating Accursed, Ross has worked on numerous well-known intellectual properties like The Lord of The Rings, Warhammer and Warhammer 40,000, and Star Wars.

 

Ross is a developer for the Savage Rifts line and Aaron Allston's Strike Force. He has contributed to Savage Lankhmar, Wierd War 1, and the Last Parsec for Savage Worlds. To find out more about Ross, check out therosswatson.com or his wikipedia page.

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